Introduction the Dairy Raid Offense - Screens & Checkdowns
This piece was written last February for Badger Notes as part of my effort to introduce the Dairy Raid Offense to a wider offense. I put a lot of effort into these pieces and the accompanying videos, and since they are no longer online I’d decided to re-upload them here. The Dairy Raid Offense is gone, but it’s important to look to the past as we shape the future. Enjoy!
Welcome back to the classroom for Chapter two of our series on Introducing the Dairy Raid Offense. We started this series by dispelling myths about playing football under center. In Chapter 1 I broke down four basic Air Raid passing concepts, how to install them, and how the Badgers utilize their own versions. Today in Chapter 2 we will talk about two misunderstood aspects of the Dairy Raid passing game which are check-downs and the screen game.
We throw too many check-downs
To understand why we throw so many check-downs it's important to understand what their function is in a passing concept. First they are utilized hot routes or quick outlet throws as a reaction to pressure. It situations where the pass protection breaks down it's important to have an easy outlet that the QB can get the ball to just to get the ball out of the pocket. It may not result in any real positive yards but at least it helps us avert disaster.
Another way check-downs are used in a passing concept is a low level route in a high/low read or inside/out read. Giving flat defenders some eye candy to look at while the play develops behind them is important to the overall mission of forcing the defense to defense the entire field.
And finally and perhaps the most overlooked reason for throwing a check-down is the fact that simply no one else is open. When at the end of a play the QB is left with the choice of either forcing the ball into a window that isn't open, potentially risking a turnover, and checking down to a RB the QB coach in me is screaming throw the check-down. If that throw nets even a single hard it is a win over the alternative. Now there is a risk that we may lose yards, or our back could make someone miss and turn a short gain into a nice chunk of yards. It is a low risk option that has the potential to turn into big gains.
To put it simply if you're in a situation where zero yards is the likely outcome wouldn't you rather take zero with a chance of something over zero and nothing? I know which I would pick, and I know what Phil Longo would pick. So when you see Braelon Allen catch six passes for 11 yards it may look bad statistically until you look beyond the numbers. I reality by checking down instead of forcing a pass into a bad situation you have gained 11 yards and removed six likely incompletions.
Using screen passes as constraint plays
If there is none thing defensive players and coaches hate is having to play boring assignment football. Call it machismo or call it what you will they would rather see rules change to make the sport easier for them to play aggressive football than play a style that makes offensive football difficult. So when a defense sees a team that wants to drop back and throw the ball it automatically triggers the the urge to attack.
That's where constraint plays come in. Constraint plays are designed to take advantage of a defenses aggressiveness by attacking the areas of the field that are left vacated. Screen plays follow that same mentality by inviting the defense to occupy one space on the field and getting the ball quickly into another with blockers in front to create a numbers advantage.
There are many different types of screens such as the Quick screen, tunnel screen, smoke screen, slow WR screen, slow RB screen with many tweaks and tags augmenting them.
Wisconsin's screen game evolved as the season when on. Early on we saw a bit more variety as Phil Longo tried to attack the defensive perimeter. However the way the offensive line was constructed and their overall lack of athleticism saw variations of the tunnel screen give way to more bubble screens and screens of play action. Quick screens were also and important component to the Badgers package plays...but we'll get into that in another chapter!
We want to gain yards, but not losing yards or turnovers are more important.
When you see the outcome of a play it's very important to take in the totality of the situation. So when we hit a RB in the flat for a one yard gain what was the alternative? With no downfield option is it better to get something than nothing at all? Even the least educated football fan can understand that the offensive game plan is to gain yards and score, but not losing yards is a big part of that strategy. Check-downs are another part of the overall Air Raid philosophy of making the defense cover the entire field at all times. Screens encourage these defenses to get complacent in their aggressiveness, and add even more of the field to cover. At the end of the day we want to find as many chances as we can to get the ball to our playmakers in space even if it's not the greatest situation. Let's at least give them a chance!